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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>GamingOnLinux Article RSS For: Game Dev</title><link>https://www.gamingonlinux.com/</link><description>The latest articles from GamingOnLinux</description><pubDate>Thu, 13 Nov 2025 17:48:37 +0000</pubDate><language>en-us</language><lastBuildDate>Thu, 13 Nov 2025 17:48:37 +0000</lastBuildDate><copyright>All articles are Copyright 2026 GamingOnLinux.com do not reproduce without consent.</copyright><atom:link href="https://www.gamingonlinux.com/article_rss.php?tags%5B0%5D=152" rel="self" type="application/rss+xml"/><item><title><![CDATA[Ready for the Steam Frame, Khronos Group announced a new OpenXR "Best Practices Validation Layer"]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/11/ready-for-the-steam-frame-khronos-group-announced-a-new-openxr-best-practices-validation-layer/</link><guid>https://www.gamingonlinux.com/2025/11/ready-for-the-steam-frame-khronos-group-announced-a-new-openxr-best-practices-validation-layer/</guid><category><![CDATA[Virtual Reality (VR)]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><category><![CDATA[Steam Frame]]></category><pubDate>Thu, 13 Nov 2025 17:48:37 +0000</pubDate><description>The Khronos Group, the stewards of various open protocols like OpenGL, Vulkan, OpenXR and more just revealed a new tool for XR (VR / AR) developers.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/tagline_gallery/OpenXR.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/11/ready-for-the-steam-frame-khronos-group-announced-a-new-openxr-best-practices-validation-layer/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Sentry gets improved crash reporting for games running via Proton / Wine on SteamOS / Linux]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/11/sentry-gets-improved-crash-reporting-for-games-running-via-proton-wine-on-steamos-linux/</link><guid>https://www.gamingonlinux.com/2025/11/sentry-gets-improved-crash-reporting-for-games-running-via-proton-wine-on-steamos-linux/</guid><category><![CDATA[Wine]]></category><category><![CDATA[SteamOS]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Proton]]></category><category><![CDATA[Misc]]></category><pubDate>Tue, 11 Nov 2025 11:35:55 +0000</pubDate><description>Sentry is a toolkit for game devs to monitor errors, performance and more and now it should work a lot better on Linux / SteamOS with Wine / Proton.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/377082616id27976gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/11/sentry-gets-improved-crash-reporting-for-games-running-via-proton-wine-on-steamos-linux/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[The Godot Engine 2025 showreel is out]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/11/the-2025-godot-engine-showreel-is-out/</link><guid>https://www.gamingonlinux.com/2025/11/the-2025-godot-engine-showreel-is-out/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Godot Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Round-up]]></category><category><![CDATA[Misc]]></category><pubDate>Mon, 10 Nov 2025 10:54:57 +0000</pubDate><description>Showing off a bunch of what's capable with the free and open source game engine Godot, the 2025 showreel has been released.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/tagline_gallery/godot.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/11/the-2025-godot-engine-showreel-is-out/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Unity devs are scrambling to update their games due to a recent security issue]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/10/unity-devs-are-scrambling-to-update-their-games-due-to-a-recent-security-issue/</link><guid>https://www.gamingonlinux.com/2025/10/unity-devs-are-scrambling-to-update-their-games-due-to-a-recent-security-issue/</guid><category><![CDATA[Unity]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Security]]></category><category><![CDATA[Misc]]></category><pubDate>Mon, 06 Oct 2025 09:41:15 +0000</pubDate><description>The Unity team recently revealed a security issue in their game engine, with lots of developers scrambling to update their games.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/tagline_gallery/unity.png&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/10/unity-devs-are-scrambling-to-update-their-games-due-to-a-recent-security-issue/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[AMD FidelityFX Super Resolution 4 (FSR 4) now available for all developers with FidelityFX SDK 2.0]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/08/amd-fidelityfx-super-resolution-4-fsr-4-now-available-for-all-developers-with-fidelityfx-sdk-2-0/</link><guid>https://www.gamingonlinux.com/2025/08/amd-fidelityfx-super-resolution-4-fsr-4-now-available-for-all-developers-with-fidelityfx-sdk-2-0/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[AMD]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Fri, 22 Aug 2025 11:23:20 +0000</pubDate><description>AMD have finally released FidelityFX SDK 2.0, which includes support for FidelityFX Super Resolution 4 (FSR 4), so now all developers can use it.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/628225235id27433gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/08/amd-fidelityfx-super-resolution-4-fsr-4-now-available-for-all-developers-with-fidelityfx-sdk-2-0/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[JetBrains now a Platinum sponsor of Godot Engine]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/08/jetbrains-now-a-platinum-sponsor-of-godot-engine/</link><guid>https://www.gamingonlinux.com/2025/08/jetbrains-now-a-platinum-sponsor-of-godot-engine/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Game Engine]]></category><category><![CDATA[Godot Engine]]></category><category><![CDATA[Game Dev]]></category><pubDate>Tue, 05 Aug 2025 12:25:51 +0000</pubDate><description>Godot Foundation announced that JetBrains have become a Platinum sponsor of Godot Engine development, helping push this cross-platform open source game engine.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/tagline_gallery/godot.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/08/jetbrains-now-a-platinum-sponsor-of-godot-engine/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Old School Rally gets hit with a DMCA and taken down from Steam]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/07/old-school-rally-gets-hit-with-a-dmca-and-taken-down-from-steam/</link><guid>https://www.gamingonlinux.com/2025/07/old-school-rally-gets-hit-with-a-dmca-and-taken-down-from-steam/</guid><category><![CDATA[Steam]]></category><category><![CDATA[Indie Game]]></category><category><![CDATA[Racing]]></category><category><![CDATA[Early Access]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Proton]]></category><pubDate>Fri, 18 Jul 2025 08:21:14 +0000</pubDate><description>Showing just how tough game dev can be for smaller teams and solo devs, Old School Rally has been hit with a DMCA and the Steam store page is gone.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/329852039id27213gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/07/old-school-rally-gets-hit-with-a-dmca-and-taken-down-from-steam/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Blender 4.5 LTS arrives with Vulkan fully supported and lots of performance improvements]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/07/blender-4-5-lts-arrives-with-vulkan-fully-supported-and-lots-of-performance-improvements/</link><guid>https://www.gamingonlinux.com/2025/07/blender-4-5-lts-arrives-with-vulkan-fully-supported-and-lots-of-performance-improvements/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Apps]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[New Release]]></category><category><![CDATA[Misc]]></category><category><![CDATA[Native Linux]]></category><pubDate>Wed, 16 Jul 2025 10:04:11 +0000</pubDate><description>A big day in Blender land with the arrival of Blender 4.5 LTS, finally bringing Vulkan up to full supported status with it matching OpenGL.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/1309909251id27198gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/07/blender-4-5-lts-arrives-with-vulkan-fully-supported-and-lots-of-performance-improvements/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Vulkan API developers try to address some developer frustrations with a new extension]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/06/vulkan-api-developers-try-to-address-some-developer-frustrations-with-a-new-extension/</link><guid>https://www.gamingonlinux.com/2025/06/vulkan-api-developers-try-to-address-some-developer-frustrations-with-a-new-extension/</guid><category><![CDATA[Vulkan]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Thu, 26 Jun 2025 15:12:35 +0000</pubDate><description>Vulkan has been out for around 9 years now, and The Khronos Group continue tweaking it for developers to remove frustrations.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/tagline_gallery/vulkan.png&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/06/vulkan-api-developers-try-to-address-some-developer-frustrations-with-a-new-extension/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Godot 4.5 beta 1 brings Wayland improvements, shader baking, rendering improvements]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/06/godot-4-5-beta-1-brings-wayland-improvements-shader-baking-rendering-improvements/</link><guid>https://www.gamingonlinux.com/2025/06/godot-4-5-beta-1-brings-wayland-improvements-shader-baking-rendering-improvements/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Game Engine]]></category><category><![CDATA[Godot Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><category><![CDATA[Native Linux]]></category><pubDate>Thu, 19 Jun 2025 09:52:51 +0000</pubDate><description>Godot 4.5 is going to be an excellent release of the free, open source and cross-platform game engine with a first Beta needing testing.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/52074813id27031gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/06/godot-4-5-beta-1-brings-wayland-improvements-shader-baking-rendering-improvements/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[ACTION GAME MAKER confirm plans for Linux support for the editor and game exports]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/06/action-game-maker-confirm-plans-for-linux-support-for-the-editor-and-game-exports/</link><guid>https://www.gamingonlinux.com/2025/06/action-game-maker-confirm-plans-for-linux-support-for-the-editor-and-game-exports/</guid><category><![CDATA[Upcoming]]></category><category><![CDATA[Game Engine]]></category><category><![CDATA[Godot Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[New Release]]></category><category><![CDATA[Misc]]></category><category><![CDATA[Native Linux]]></category><pubDate>Tue, 17 Jun 2025 08:23:24 +0000</pubDate><description>ACTION GAME MAKER is the brand new release from Gotcha Gotcha Games, who are known for the RPG Maker series and it's good news for Linux fans.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/822296799id27007gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/06/action-game-maker-confirm-plans-for-linux-support-for-the-editor-and-game-exports/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Direct3D to Vulkan layer DXVK v2.6.2 released]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/06/direct3d-to-vulkan-layer-dxvk-v2-6-2-released/</link><guid>https://www.gamingonlinux.com/2025/06/direct3d-to-vulkan-layer-dxvk-v2-6-2-released/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Vulkan]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Proton]]></category><category><![CDATA[Misc]]></category><pubDate>Tue, 10 Jun 2025 15:08:41 +0000</pubDate><description>The latest release of the Direct3D to Vulkan translation layer has been released, with version 2.6.2 bringing assorted improvements.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/tagline_gallery/proton%20logo%20official.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/06/direct3d-to-vulkan-layer-dxvk-v2-6-2-released/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Khronos Group announce the Vulkan Video Decode VP9 Extension]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/06/khronos-group-announce-the-vulkan-video-decode-vp9-extension/</link><guid>https://www.gamingonlinux.com/2025/06/khronos-group-announce-the-vulkan-video-decode-vp9-extension/</guid><category><![CDATA[Vulkan]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Mon, 09 Jun 2025 14:58:01 +0000</pubDate><description>Another expansion of the Vulkan graphics API has arrived with the Vulkan Video Decode VP9 Extension.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/tagline_gallery/vulkan.png&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/06/khronos-group-announce-the-vulkan-video-decode-vp9-extension/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[ACTION GAME MAKER devs exploring Linux support for the editor and exports]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/05/action-game-maker-devs-exploring-linux-support-for-the-editor-and-exports/</link><guid>https://www.gamingonlinux.com/2025/05/action-game-maker-devs-exploring-linux-support-for-the-editor-and-exports/</guid><category><![CDATA[Upcoming]]></category><category><![CDATA[Apps]]></category><category><![CDATA[Godot Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><category><![CDATA[Native Linux]]></category><pubDate>Fri, 30 May 2025 13:21:30 +0000</pubDate><description>ACTION GAME MAKER, the upcoming game making toolkit from Gotcha Gotcha Games (RPG Maker series) are exploring Linux support now.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/393343749id26894gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/05/action-game-maker-devs-exploring-linux-support-for-the-editor-and-exports/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Ubisoft open sourced Chroma, their colourblind simulation tool]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/04/ubisoft-open-sourced-chroma-their-colourblind-simulation-tool/</link><guid>https://www.gamingonlinux.com/2025/04/ubisoft-open-sourced-chroma-their-colourblind-simulation-tool/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[New Release]]></category><category><![CDATA[Misc]]></category><category><![CDATA[Ubisoft]]></category><category><![CDATA[Source Code Release]]></category><pubDate>Tue, 15 Apr 2025 09:42:28 +0000</pubDate><description>Wonderful to see! Ubisoft announced yesterday that they've open sourced their colourblind simulation tool Chroma (UbiChroma as it's called on GitHub), after several years of internal use and development.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/630274732id26574gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/04/ubisoft-open-sourced-chroma-their-colourblind-simulation-tool/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Discord wants developers to stick it inside their games with a new SDK]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/03/discord-wants-developers-to-stick-it-inside-their-games-with-a-new-sdk/</link><guid>https://www.gamingonlinux.com/2025/03/discord-wants-developers-to-stick-it-inside-their-games-with-a-new-sdk/</guid><category><![CDATA[Apps]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Tue, 18 Mar 2025 11:54:14 +0000</pubDate><description>One of the great things about modern online gaming is how (usually) easy it is to link up with friends. You have your friends list on Steam, GOG, Epic and others but what about Discord? They want a bigger piece of the pie now.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/1549822519id26399gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/03/discord-wants-developers-to-stick-it-inside-their-games-with-a-new-sdk/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Amazon GameLift Streams allows devs to run their own streaming platform - supports Linux and Proton runtimes]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/03/amazon-gamelift-streams-allows-devs-to-run-their-own-streaming-platform-supports-linux-and-proton-runtimes/</link><guid>https://www.gamingonlinux.com/2025/03/amazon-gamelift-streams-allows-devs-to-run-their-own-streaming-platform-supports-linux-and-proton-runtimes/</guid><category><![CDATA[Game Dev]]></category><category><![CDATA[Cloud Gaming]]></category><category><![CDATA[Misc]]></category><category><![CDATA[Amazon]]></category><pubDate>Wed, 12 Mar 2025 11:50:28 +0000</pubDate><description>Amazon recently announced their new GameLift Streams service, allowing game developers to spin up their own game streaming solutions.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/106074698id26358gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/03/amazon-gamelift-streams-allows-devs-to-run-their-own-streaming-platform-supports-linux-and-proton-runtimes/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Godot Engine 4.4 is out now with Jolt Physics, Ubershaders, Interactive in-game editing]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/03/godot-engine-4-4-is-out-now-with-jolt-physics-ubershaders-interactive-in-game-editing/</link><guid>https://www.gamingonlinux.com/2025/03/godot-engine-4-4-is-out-now-with-jolt-physics-ubershaders-interactive-in-game-editing/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Game Engine]]></category><category><![CDATA[Apps]]></category><category><![CDATA[Godot Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[New Release]]></category><category><![CDATA[Misc]]></category><category><![CDATA[Native Linux]]></category><pubDate>Tue, 04 Mar 2025 09:22:00 +0000</pubDate><description>Godot Engine 4.4 has been released bringing with it a plethora of advancements for game devs, so it might be time to give it another look.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/1403553061id26293gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/03/godot-engine-4-4-is-out-now-with-jolt-physics-ubershaders-interactive-in-game-editing/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Indie devs have begun adding a no generative AI stamp to their store pages]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/02/indie-devs-have-begun-adding-a-no-generative-ai-stamp-to-their-store-pages/</link><guid>https://www.gamingonlinux.com/2025/02/indie-devs-have-begun-adding-a-no-generative-ai-stamp-to-their-store-pages/</guid><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><category><![CDATA[AI]]></category><pubDate>Mon, 24 Feb 2025 12:23:36 +0000</pubDate><description>AI this, AI that - you can't go anywhere without something trying to force AI on you. Usually a company trying to get you to buy into what they've wasted billions on. So indie devs have begun fighting back with their No Gen AI Seal.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/1833595452id26240gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/02/indie-devs-have-begun-adding-a-no-generative-ai-stamp-to-their-store-pages/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[The glibc 2.41 update has been causing problems for Linux gaming]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/02/the-glibc-2-41-update-has-been-causing-problems-for-linux-gaming/</link><guid>https://www.gamingonlinux.com/2025/02/the-glibc-2-41-update-has-been-causing-problems-for-linux-gaming/</guid><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Thu, 13 Feb 2025 13:00:08 +0000</pubDate><description>It seems a recent update to glibc with version 2.41 release at the end of January, has been causing all sorts of problems for Linux gamers that have pulled in the update (mostly on rolling-release distributions).&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/978092739id26173gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/02/the-glibc-2-41-update-has-been-causing-problems-for-linux-gaming/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Valve ban advertising-based business models on Steam, no forced adverts like in mobile games]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/02/valve-ban-advertising-based-business-models-on-steam-no-forced-adverts-like-in-mobile-games/</link><guid>https://www.gamingonlinux.com/2025/02/valve-ban-advertising-based-business-models-on-steam-no-forced-adverts-like-in-mobile-games/</guid><category><![CDATA[Steam]]></category><category><![CDATA[Valve]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Sun, 09 Feb 2025 16:51:49 +0000</pubDate><description>Valve have updated the developer guidelines for releasing a game on Steam, making it clear that the scourge of mobile gaming advertising-based business models are not going to work on Steam.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/tagline_gallery/Steam-Logo.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/02/valve-ban-advertising-based-business-models-on-steam-no-forced-adverts-like-in-mobile-games/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Epic Games devs talk about solutions to the Unreal Engine stuttering issues in games]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/02/epic-games-devs-talk-about-solutions-to-the-unreal-engine-stuttering-issues-in-games/</link><guid>https://www.gamingonlinux.com/2025/02/epic-games-devs-talk-about-solutions-to-the-unreal-engine-stuttering-issues-in-games/</guid><category><![CDATA[Unreal Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Epic Games]]></category><category><![CDATA[Misc]]></category><pubDate>Wed, 05 Feb 2025 10:11:58 +0000</pubDate><description>If you've played a game using Unreal Engine, or for that matter any modern game engine, you've likely encountered various forms of stuttering. One major issue is shader stuttering, as games build up that cache and it seems Epic Games have a solution for Unreal Engine.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/1067577840id26109gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/02/epic-games-devs-talk-about-solutions-to-the-unreal-engine-stuttering-issues-in-games/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[GDC 2025 survey shows PC game development growing with lots interested in Valve's Steam Deck]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/01/gdc-2025-survey-shows-pc-game-development-growing-with-lots-interested-in-valves-steam-deck/</link><guid>https://www.gamingonlinux.com/2025/01/gdc-2025-survey-shows-pc-game-development-growing-with-lots-interested-in-valves-steam-deck/</guid><category><![CDATA[Survey Results]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><category><![CDATA[AI]]></category><pubDate>Thu, 23 Jan 2025 18:21:13 +0000</pubDate><description>The latest Game Developers Conference (GDC) survey has been released, and it gives a rather glowing overview of how great things are for PC gamers with lots of developers working on games.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/1791006598id26031gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/01/gdc-2025-survey-shows-pc-game-development-growing-with-lots-interested-in-valves-steam-deck/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[SDL 3 officially released for game devs plus an SDL 2 to SDL 3 compatibility layer]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/01/sdl-3-officially-released-for-game-devs-plus-an-sdl-2-to-sdl-3-compatibility-layer/</link><guid>https://www.gamingonlinux.com/2025/01/sdl-3-officially-released-for-game-devs-plus-an-sdl-2-to-sdl-3-compatibility-layer/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[New Release]]></category><category><![CDATA[Misc]]></category><pubDate>Wed, 22 Jan 2025 21:35:43 +0000</pubDate><description>Simple DirectMedia Layer (SDL) is a popular free and open source library for developers that handles audio, keyboard, mouse, joystick and graphics with SDL 3 now available. Plus a new SDL 2 to SDL 3 compatibility layer.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/tagline_gallery/sdl.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/01/sdl-3-officially-released-for-game-devs-plus-an-sdl-2-to-sdl-3-compatibility-layer/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Can 2025 please be the year more games add Text and UI Scaling]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2025/01/can-2025-please-be-the-year-more-games-add-text-and-ui-scaling/</link><guid>https://www.gamingonlinux.com/2025/01/can-2025-please-be-the-year-more-games-add-text-and-ui-scaling/</guid><category><![CDATA[Editorial]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Thu, 09 Jan 2025 14:09:54 +0000</pubDate><description>I get it, you worked hard for hours and days and weeks on your incredibly cool-looking interface for your game. You made it so all the text perfectly lines up everywhere and picked a slick looking font, but it's all too darn small.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/984772545id25955gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2025/01/can-2025-please-be-the-year-more-games-add-text-and-ui-scaling/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Godot Engine's 2024 Showreel shows a lot of fun stuff for the open source game engine]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/12/godot-engines-2024-showreel-shows-a-lot-of-fun-stuff-for-the-open-source-game-engine/</link><guid>https://www.gamingonlinux.com/2024/12/godot-engines-2024-showreel-shows-a-lot-of-fun-stuff-for-the-open-source-game-engine/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Video]]></category><category><![CDATA[Godot Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Round-up]]></category><category><![CDATA[Misc]]></category><pubDate>Mon, 16 Dec 2024 10:30:49 +0000</pubDate><description>The cross-platform free and open source Godot Engine has another showreel up, giving you a nice look at what some developers have been making with it.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/1943663137id25858gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/12/godot-engines-2024-showreel-shows-a-lot-of-fun-stuff-for-the-open-source-game-engine/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[EA pledge another 23 accessibility patents for public royalty-free use]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/12/ea-pledge-another-23-accessibility-patents-for-public-royalty-free-use/</link><guid>https://www.gamingonlinux.com/2024/12/ea-pledge-another-23-accessibility-patents-for-public-royalty-free-use/</guid><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><category><![CDATA[Electronic Arts]]></category><pubDate>Mon, 09 Dec 2024 12:39:04 +0000</pubDate><description>EA did another actually genuinely great thing here. They've expanded their previous patent pledge for game developers to use without problems.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/1565049409id25809gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/12/ea-pledge-another-23-accessibility-patents-for-public-royalty-free-use/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Vulkan API 1.4 released with new required extensions, better 8K rendering]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/12/vulkan-api-14-released-with-new-required-extensions-better-8k-rendering/</link><guid>https://www.gamingonlinux.com/2024/12/vulkan-api-14-released-with-new-required-extensions-better-8k-rendering/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Vulkan]]></category><category><![CDATA[Drivers]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Mon, 02 Dec 2024 18:32:27 +0000</pubDate><description>The Khronos Group have today announced the release of the Vulkan 1.4 API specification, with various changes and improvements for game and application developers.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/1910437553id25769gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/12/vulkan-api-14-released-with-new-required-extensions-better-8k-rendering/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Khronos Group takes over cross-platform Slang shading language from NVIDIA]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/11/khronos-group-takes-over-cross-platform-slang-shading-language-from-nvidia/</link><guid>https://www.gamingonlinux.com/2024/11/khronos-group-takes-over-cross-platform-slang-shading-language-from-nvidia/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[NVIDIA]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Thu, 21 Nov 2024 15:33:29 +0000</pubDate><description>Interesting industry news here for you, especially for developers. The Khronos Group announced they've launched the Slang Initiative, taking over the Slang shading language supported by NVIDIA since 2017.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/681841186id25706gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/11/khronos-group-takes-over-cross-platform-slang-shading-language-from-nvidia/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Godot Engine 4.4 dev 4 released with interactive in-game editing]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/11/godot-engine-44-dev-4-released-with-interactive-in-game-editing/</link><guid>https://www.gamingonlinux.com/2024/11/godot-engine-44-dev-4-released-with-interactive-in-game-editing/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Upcoming]]></category><category><![CDATA[Beta]]></category><category><![CDATA[Godot Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Thu, 14 Nov 2024 11:37:29 +0000</pubDate><description>An exciting new feature for game developers has begun to land in the free and open source Godot Engine, with the start of interactive in-game editing.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/670444256id25658gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/11/godot-engine-44-dev-4-released-with-interactive-in-game-editing/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[s&box the spiritual successor to Garry's Mod now has a Steam page up]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/11/sbox-the-spiritual-successor-to-garrys-mod-now-has-a-steam-page-up/</link><guid>https://www.gamingonlinux.com/2024/11/sbox-the-spiritual-successor-to-garrys-mod-now-has-a-steam-page-up/</guid><category><![CDATA[Steam]]></category><category><![CDATA[Upcoming]]></category><category><![CDATA[Sandbox]]></category><category><![CDATA[Source Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Proton]]></category><category><![CDATA[Misc]]></category><pubDate>Mon, 11 Nov 2024 10:46:21 +0000</pubDate><description>Making it easier to follow along and get notified when it's available, s&amp;box the spiritual successor to Garry's Mod now has a Steam page up.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/1391172635id25631gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/11/sbox-the-spiritual-successor-to-garrys-mod-now-has-a-steam-page-up/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Steam gets new tools for game devs to offer players version switching in-game]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/11/steam-gets-new-tools-for-game-devs-to-offer-players-version-switching-in-game/</link><guid>https://www.gamingonlinux.com/2024/11/steam-gets-new-tools-for-game-devs-to-offer-players-version-switching-in-game/</guid><category><![CDATA[Steam]]></category><category><![CDATA[Valve]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Fri, 08 Nov 2024 17:58:32 +0000</pubDate><description>Valve announced something that I'm sure a lot of game developers and players will appreciate: new APIs to allow developers to have version switching directly in their games!&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/1495667556id25619gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/11/steam-gets-new-tools-for-game-devs-to-offer-players-version-switching-in-game/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[SDL 3.1.3 Stable ABI Preview released]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/10/sdl-3-1-3-stable-abi-preview-released/</link><guid>https://www.gamingonlinux.com/2024/10/sdl-3-1-3-stable-abi-preview-released/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Beta]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Wed, 09 Oct 2024 08:32:18 +0000</pubDate><description>One missed in the inbox of no return from last week. The next-generation SDL 3 is closing in on a proper stable release now with the SDL 3.1.3 Stable ABI Preview now available for game developers.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/tagline_gallery/sdl.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/10/sdl-3-1-3-stable-abi-preview-released/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[From November 15, all Steam games sold in Germany will need an Age Rating]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/10/from-november-15-all-steam-games-sold-in-germany-will-need-an-age-rating/</link><guid>https://www.gamingonlinux.com/2024/10/from-november-15-all-steam-games-sold-in-germany-will-need-an-age-rating/</guid><category><![CDATA[Steam]]></category><category><![CDATA[Valve]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Wed, 02 Oct 2024 08:13:31 +0000</pubDate><description>Earlier in 2024, Valve announced that games being sold in Germany were going to require an Age Rating to continue to be sold, and now there's a deadline.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/tagline_gallery/Steam-Logo.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/10/from-november-15-all-steam-games-sold-in-germany-will-need-an-age-rating/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Epic Games reduce their cut for Unreal Engine games for same-day Epic Store launches ]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/10/epic-games-reduce-their-cut-for-unreal-engine-games-for-same-day-epic-store-launches/</link><guid>https://www.gamingonlinux.com/2024/10/epic-games-reduce-their-cut-for-unreal-engine-games-for-same-day-epic-store-launches/</guid><category><![CDATA[Unreal Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Epic Games]]></category><category><![CDATA[Misc]]></category><pubDate>Tue, 01 Oct 2024 17:05:00 +0000</pubDate><description>Epic Games are once again trying to entice more game developers to not only ship same-day on the Epic Games Store, but to use Unreal Engine too.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/682781355id25369gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/10/epic-games-reduce-their-cut-for-unreal-engine-games-for-same-day-epic-store-launches/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Microsoft embraces more open standards with DirectX 12 adopting SPIR-V]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/09/microsoft-embraces-more-open-standards-with-directx-adopting-spir-v/</link><guid>https://www.gamingonlinux.com/2024/09/microsoft-embraces-more-open-standards-with-directx-adopting-spir-v/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Microsoft]]></category><category><![CDATA[Misc]]></category><pubDate>Fri, 20 Sep 2024 08:45:33 +0000</pubDate><description>Quite a big surprise, but truly a welcome one, and a great one for game developers. Microsoft are moving more towards open standards by adopting SPIR-V for DirectX.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/1931408866id25290gol.png&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/09/microsoft-embraces-more-open-standards-with-directx-adopting-spir-v/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Frame of Mind developer ended up coding the game on Steam Deck for a year]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/09/frame-of-mind-developer-ended-up-coding-the-game-on-steam-deck-for-a-year/</link><guid>https://www.gamingonlinux.com/2024/09/frame-of-mind-developer-ended-up-coding-the-game-on-steam-deck-for-a-year/</guid><category><![CDATA[Steam]]></category><category><![CDATA[Upcoming]]></category><category><![CDATA[Godot Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><category><![CDATA[Steam Deck]]></category><category><![CDATA[Native Linux]]></category><pubDate>Wed, 18 Sep 2024 10:05:44 +0000</pubDate><description>Here's a fun one for you. What do you do when you're a game developer and your laptop dies? Use your Steam Deck to continue developing of course.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/529379193id25281gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/09/frame-of-mind-developer-ended-up-coding-the-game-on-steam-deck-for-a-year/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Unity cancels the stupid Runtime Fee]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/09/unity-cancels-the-stupid-runtime-fee/</link><guid>https://www.gamingonlinux.com/2024/09/unity-cancels-the-stupid-runtime-fee/</guid><category><![CDATA[Unity]]></category><category><![CDATA[Game Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Thu, 12 Sep 2024 15:43:47 +0000</pubDate><description>After a complete disaster a while ago that saw many developers jump-ship, and cause a huge PR problem, Unity have now cancelled the Runtime Fee.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/tagline_gallery/unity.png&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/09/unity-cancels-the-stupid-runtime-fee/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Godot Engine 4.3 is out now with huge new features and a fancy release page]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/08/godot-engine-43-is-out-now-with-huge-new-features-and-a-fancy-release-page/</link><guid>https://www.gamingonlinux.com/2024/08/godot-engine-43-is-out-now-with-huge-new-features-and-a-fancy-release-page/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Game Engine]]></category><category><![CDATA[Godot Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[New Release]]></category><category><![CDATA[Misc]]></category><pubDate>Thu, 15 Aug 2024 13:54:55 +0000</pubDate><description>Looks like the Godot team went all-out for the Godot Engine 4.3 release, bringing this royalty-free open source game engine into a bright future.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/1243205508id25066gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/08/godot-engine-43-is-out-now-with-huge-new-features-and-a-fancy-release-page/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Second Dinner (MARVEL SNAP) now investing in W4 Games for Godot Engine]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/08/second-dinner-marvel-snap-now-investing-in-w4-games-for-godot-engine/</link><guid>https://www.gamingonlinux.com/2024/08/second-dinner-marvel-snap-now-investing-in-w4-games-for-godot-engine/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Godot Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Wed, 07 Aug 2024 14:30:41 +0000</pubDate><description>Clearly, Godot Engine is going places, with more and more games using this cross-platform free and open source game engine that doesn't require royalty payments and now they've pulled in Second Dinner who developed MARVEL SNAP.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/740569896id25019gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/08/second-dinner-marvel-snap-now-investing-in-w4-games-for-godot-engine/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[FNA gets Direct3D 11 support on Linux thanks to DXVK]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/08/fna-gets-direct3d-11-support-on-linux-thanks-to-dxvk/</link><guid>https://www.gamingonlinux.com/2024/08/fna-gets-direct3d-11-support-on-linux-thanks-to-dxvk/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[New Release]]></category><category><![CDATA[Misc]]></category><pubDate>Fri, 02 Aug 2024 16:09:56 +0000</pubDate><description>Developer Ethan Lee yesterday announced the release of FNA 24.08, bringing with it preparation for the upcoming release of SDL 3 and a fun addition of Direct3D 11 support on Linux thanks to DXVK.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/1737790901id24999gol.png&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/08/fna-gets-direct3d-11-support-on-linux-thanks-to-dxvk/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Pixelorama, a powerful and accessible open-source pixel art tool v1.0 is out now]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/07/pixelorama-a-powerful-and-accessible-open-source-pixel-art-tool-v10-is-out-now/</link><guid>https://www.gamingonlinux.com/2024/07/pixelorama-a-powerful-and-accessible-open-source-pixel-art-tool-v10-is-out-now/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Apps]]></category><category><![CDATA[Godot Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[New Release]]></category><category><![CDATA[Misc]]></category><category><![CDATA[Native Linux]]></category><pubDate>Tue, 30 Jul 2024 14:38:37 +0000</pubDate><description>I love good pixel art, and so it's nice to see more tools becoming available for game developers, especially when they're open source too. Pixelorama version 1.0 is out now after 5 years in development.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/638316926id24974gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/07/pixelorama-a-powerful-and-accessible-open-source-pixel-art-tool-v10-is-out-now/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Developing a Video Game with Unreal Engine 5 on Linux]]></title><dc:creator>Vasilis</dc:creator><link>https://www.gamingonlinux.com/2024/07/developing-a-video-game-with-unreal-engine-5-on-linux/</link><guid>https://www.gamingonlinux.com/2024/07/developing-a-video-game-with-unreal-engine-5-on-linux/</guid><category><![CDATA[Editorial]]></category><category><![CDATA[HOWTO]]></category><category><![CDATA[Unreal Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Mon, 22 Jul 2024 12:10:26 +0000</pubDate><description>In November 2022, we started a side project in my company, a video game called Cuprum 2929. Because I love Linux (being a full user since 2009) and I'm the owner of the company, I made the bold decision to fully develop it on Linux.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/430575087id24927gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/07/developing-a-video-game-with-unreal-engine-5-on-linux/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[RPG Maker / Pixel Game Maker devs move to Godot for Action Game Maker]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/07/rpg-maker-pixel-game-maker-devs-move-to-godot-for-action-game-maker/</link><guid>https://www.gamingonlinux.com/2024/07/rpg-maker-pixel-game-maker-devs-move-to-godot-for-action-game-maker/</guid><category><![CDATA[Upcoming]]></category><category><![CDATA[Game Engine]]></category><category><![CDATA[Godot Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Sat, 13 Jul 2024 18:23:56 +0000</pubDate><description>Gotcha Gotcha Games known for the RPG Maker series and Pixel Game Maker have announced Action Game Maker and it's being made with the open source Godot Engine.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/59373614id24882gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/07/rpg-maker-pixel-game-maker-devs-move-to-godot-for-action-game-maker/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Popular multiplayer code editor Zed gets a Linux release]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/07/popular-multiplayer-code-editor-zed-gets-a-linux-release/</link><guid>https://www.gamingonlinux.com/2024/07/popular-multiplayer-code-editor-zed-gets-a-linux-release/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Programming]]></category><category><![CDATA[New Release]]></category><category><![CDATA[Misc]]></category><pubDate>Thu, 11 Jul 2024 09:44:01 +0000</pubDate><description>A little break in the gaming news for a moment to mention that Zed, a &quot;high-performance, multiplayer code editor from the creators of Atom and Tree-sitter&quot;, now has a Linux version available.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/2098130970id24873gol.png&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/07/popular-multiplayer-code-editor-zed-gets-a-linux-release/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[Endless launch Block Coding for Godot Engine, great for beginners]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/06/endless-launch-block-coding-for-godot-engine-great-for-beginners/</link><guid>https://www.gamingonlinux.com/2024/06/endless-launch-block-coding-for-godot-engine-great-for-beginners/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Godot Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Programming]]></category><category><![CDATA[Misc]]></category><category><![CDATA[Native Linux]]></category><category><![CDATA[Source Code Release]]></category><pubDate>Fri, 28 Jun 2024 09:50:07 +0000</pubDate><description>Block Coding tools are pretty popular like Scratch, where you do visual scripting using blocks instead of typing out code and now Godot Engine has an impressive looking version of this with Block Coding from Endless.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/1114603843id24813gol.webp&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/06/endless-launch-block-coding-for-godot-engine-great-for-beginners/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[SDL 3 will prefer Wayland Over X11, if certain protocols are available]]></title><dc:creator>nwildner</dc:creator><link>https://www.gamingonlinux.com/2024/03/sdl-3-will-prefer-wayland-over-x11-if-certain-protocols-are-available/</link><guid>https://www.gamingonlinux.com/2024/03/sdl-3-will-prefer-wayland-over-x11-if-certain-protocols-are-available/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Thu, 28 Mar 2024 12:40:54 +0000</pubDate><description>Less than a week ago, SDL (Simple DirectMedia Layer) developers restarted the discussion regarding whether Wayland should be configured as the preferred over X11, but now Wayland will be sticking if certain Wayland protocols are available.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/798702882id24243gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/03/sdl-3-will-prefer-wayland-over-x11-if-certain-protocols-are-available/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[SDL 3 has a first preview release out with HDR and Vulkan for the 2D rendering API]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/03/sdl-3-has-a-first-preview-release-out-with-hdr-and-vulkan-for-the-2d-rendering-api/</link><guid>https://www.gamingonlinux.com/2024/03/sdl-3-has-a-first-preview-release-out-with-hdr-and-vulkan-for-the-2d-rendering-api/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Upcoming]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Mon, 25 Mar 2024 10:09:28 +0000</pubDate><description>Fun times ahead for game developers, as the very popular SDL (Simple DirectMedia Layer) has a preview of the upcoming SDL 3 now available for feedback and testing.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/tagline_gallery/sdl.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/03/sdl-3-has-a-first-preview-release-out-with-hdr-and-vulkan-for-the-2d-rendering-api/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[AMD FSR 3.1 announced with Vulkan support, upscaling quality improvements]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/03/amd-fsr-31-announced-with-vulkan-support-upscaling-quality-improvements/</link><guid>https://www.gamingonlinux.com/2024/03/amd-fsr-31-announced-with-vulkan-support-upscaling-quality-improvements/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Upcoming]]></category><category><![CDATA[AMD]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[Misc]]></category><pubDate>Thu, 21 Mar 2024 16:46:21 +0000</pubDate><description>During GDC, AMD announced the latest big upgrade to come for AMD FidelityFX Super Resolution with version 3.1 planned to launch in Q2 2024.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/1594208484id24208gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/03/amd-fsr-31-announced-with-vulkan-support-upscaling-quality-improvements/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item><item><title><![CDATA[The Mirror aims to be a Roblox & UEFN alternative and now it's open source]]></title><dc:creator>Liam Dawe</dc:creator><link>https://www.gamingonlinux.com/2024/03/the-mirror-aims-to-be-a-roblox-uefn-alternative-and-now-its-open-source/</link><guid>https://www.gamingonlinux.com/2024/03/the-mirror-aims-to-be-a-roblox-uefn-alternative-and-now-its-open-source/</guid><category><![CDATA[Open Source]]></category><category><![CDATA[Godot Engine]]></category><category><![CDATA[Game Dev]]></category><category><![CDATA[New Release]]></category><category><![CDATA[Misc]]></category><category><![CDATA[Native Linux]]></category><category><![CDATA[Source Code Release]]></category><pubDate>Mon, 18 Mar 2024 12:33:23 +0000</pubDate><description>Roblox and the Unreal Editor for Fortnite sure are popular, but you know what would be better? An open source project, where creators can actually own what they make rather than being attached to Roblox and Fortnite. The Mirror wants to change that.&lt;p&gt;&lt;img src=&quot;https://www.gamingonlinux.com/uploads/articles/tagline_images/863921776id24181gol.jpg&quot; alt /&gt;&lt;/p&gt;&lt;p&gt;Read the full article on &lt;a href=&quot;https://www.gamingonlinux.com/2024/03/the-mirror-aims-to-be-a-roblox-uefn-alternative-and-now-its-open-source/&quot;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;</description></item></channel></rss>