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  • Island maps can be surrounded by infinite water instead of void.

  • Rivers can end in wetlands if unable to reach sea.

Interesting! I love OpenTTD (it's a great game for messing around in multiplayer with friends), and it's nice to see updates to its (rather simplistic) map generation for more complexity. I don't need Dwarf Fortress-level modeling of foundational rock types for simulating tunnel-building costs, but a little more visual interest sounds nice! 🙂

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