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Quoting: Cley_FayeI was under the impression we already had a PC port of Super Mario 64.

Anyway, good news.
Not just one, a bunch of them. But all of them required being manually compiled and their featuresets (some supported mods, some didn't, some only supported some mods, among other things) and naming convention made them somewhat confusing. Also, none of them were portable either. A port from HarbourMasters promises better support overall and better configurability.

Now we wait for the mods to get ported over... eventually.

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