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You are about to report this comment from Phlebiac

Once games didn't need to come on disks developers basically stopped caring.
In the days of games that spanned multiple CDs, like Tex Murphy for example, they would duplicate some assets so that you wouldn't have to change discs as often. There was a tangible benefit to that. Duplicating GBs of data on a HDD to reduce seeking sounds pretty asinine; who benchmarked an improvement when doing that, and how long ago?

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