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One possibility regarding RAM is just that outside of the oddball 24GB configuration 32GB is simply the next stop. So, if a game realistically utilises 18ish at the ultra-high end of... 1080p60 (or 360p240, if you're feeling like braving those high frame rates) you slap 32GB on the requirements and you're done with it, no biggie. RAM is cheap, after all.

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