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- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
- Draft code submitted to KDE Plasma turns it into a full VR desktop
- Proton Experimental brings updates for MonoGame, Rockstar Launcher and more
- Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
- No Rest for the Wicked co-op update lands on January 22 and it hit a big sales milestone
- > See more over 30 days here
- Casual/Social places for developer chatter
- simplyseven - Will you buy the new Steam Frame?
- eev - One-time logout
- Liam Dawe - Away later this week...
- Liam Dawe - Weekend Players' Club 2026-01-16
- grigi - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
I think this really shows off how much long-term work Valve had to fund and wait for to make something like this possible. Without FEX, I imagine the Frame would have been x86-based to work as a "PC" and to play Steam games, but AFAIK most XR hardware is ARM-based. Without Proton, there wouldn't have even been a place to start. You can't make something like this while every game you distribute is stuck on Windows.
The tech industry likes talking about "magical experiences" whenever they do something particularly dystopian. I think Valve has actually created a "magical experience".
You can stuff x86 Windows games into an ARM Linux VR headset and expect them to run better than native.
How many years ago would each part of that sentence be utter madness?