Thank you for helping to keep GamingOnLinux civil and safe!
Please tell us why you're reporting this content. Please note we store your IP address for all reports to help prevent spam and abuse. You can also email any complaints to: [email protected].
- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
- Draft code submitted to KDE Plasma turns it into a full VR desktop
- Proton Experimental brings updates for MonoGame, Rockstar Launcher and more
- Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
- No Rest for the Wicked co-op update lands on January 22 and it hit a big sales milestone
- > See more over 30 days here
- Casual/Social places for developer chatter
- simplyseven - Will you buy the new Steam Frame?
- eev - One-time logout
- Liam Dawe - Away later this week...
- Liam Dawe - Weekend Players' Club 2026-01-16
- grigi - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Keeping X11 compatibility, especially in such a large DE as KDE, is really important.
I get the point of "we have to move forward", but I'm still hit with very casual things that are not working that great with KDE on wayland that are not an issue in X11. Such issues include proper clipboard integration (I know there's ongoing work regarding that, in particular with xdg-portal), some apps having issue with their contextual menu showing nowhere near where they should, some screen-specific application being unable to know/settle on a specific screen, etc.
I'll keep checking on the regular; it's trivial to move from one to another after all, no configuration required. But it remains important to keep that option as long as very common issue can still show up.