Thank you for helping to keep GamingOnLinux civil and safe!
Please tell us why you're reporting this content. Please note we store your IP address for all reports to help prevent spam and abuse. You can also email any complaints to: [email protected].
- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
- Draft code submitted to KDE Plasma turns it into a full VR desktop
- Proton Experimental brings updates for MonoGame, Rockstar Launcher and more
- Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
- No Rest for the Wicked co-op update lands on January 22 and it hit a big sales milestone
- > See more over 30 days here
- Casual/Social places for developer chatter
- simplyseven - Will you buy the new Steam Frame?
- eev - One-time logout
- Liam Dawe - Away later this week...
- Liam Dawe - Weekend Players' Club 2026-01-16
- grigi - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Let's go back to the topic: The disclosure is not about using AI tools. The disclosure is about generating content using AI tools.
There's absolutely no difference between generating code & generating assets. Both is created by a tool which serves to be more efficient. Both can & should be disclosed but Valve made this exempt because they know their customers will go crazy if basically every game becomes an AI game.Obviously, the code the AI is generating is an ingredient of the game. Why should this be exempt from the disclosure?
How about Photoshop? How much AI tooling is allowed?
Rules are there to be complied with. Usually there is a punishment if someone is violating a rule. I don't see why this wouldn't work here, too. If it's not directly evident then it'll require someone reporting the violation. Happens in law enforcement all the time.