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- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
- Draft code submitted to KDE Plasma turns it into a full VR desktop
- Proton Experimental brings updates for MonoGame, Rockstar Launcher and more
- Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
- No Rest for the Wicked co-op update lands on January 22 and it hit a big sales milestone
- > See more over 30 days here
- Casual/Social places for developer chatter
- simplyseven - Will you buy the new Steam Frame?
- eev - One-time logout
- Liam Dawe - Away later this week...
- Liam Dawe - Weekend Players' Club 2026-01-16
- grigi - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
OMG OMG OMG!!!
Ever since my 100 hours in Slay the Spire kind of tired me out of this genre, I'd been waiting for the next big hit. For a while it was Roguebook, with 70 hours. But then came Monster Train - what a game! Only an extra 10 hours, but unlike Roguebook, I found Monster Train to be a game I could keep coming to even after unlocking most/all of its content. Each run just felt really different, driven mostly by your choice of which two clans will be running on the train.
The synergies between clans made for really surprising and satisfying gameplay. Can't wait to see what they have in store for Monster Train 2!
Now I know why they announced the end of development on Inkbound. I'm still sad about that - my two regular internet buddies and I played hundreds of hours of Inkbound (308!! Jesus), and it has/had potential for so much more, but hey ho. Now I can get excited that the team is focused on another franchise I love!