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Text scaling support is why Baldur's Gate 3 was the only game I played when visiting my sister for Thanksgiving. Even though the TV where my family was staying was 55 inches and I wasn't sitting far from it, I had to sit to the side of the TV causing bad contrast and it also had low pixel density. So I had a hard time reading text in games so I just when though what games I had installed and Baldur's Gate was like the only one with text scaling so that's what I played.
I don't always need accessibility stuff but when I do I'm usually disappointed at what a game supports. Stellar Blade did surprise me with a pretty alright list of stuff you can change. My hand was locking up from fishing you have to spam Square while using the analog stick to fight the fish and then hold the trigger in a certain position to real in the fish. Had to fish a lot for missions and the fact I had to do it quickly caused me pain. Luckily in the Menu you can turn on a setting to have each action turned into a single press so all you have to do use is the analog stick. There is also an option to just change the reeling in part to a timing game instead of holding a specific position.
Also FOV should always be able to go high its accessibility as well. I can't play a lot of games because I get extreme motion sickness from an FOV being to small I usually need a FOV of 110 sometime 90 is fine like in source games. Starting playing the Snowbound mod for borderlands 2 and needed to increase the FOV to 130 not to get motion sick do to that mods increased speed. I don't know if devs use this excuse anymore but it use to be devs would say if we let you increase the FOV to much cut scenes might look wrong. One that's a you problem and two I DON'T CARE IF A CUT SCENE LOOKS A LITTLE WEIRD I WANT TO BE ABLE TO PLAY THE GAME.