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You are about to report this comment from rustynail

[quote=CaptRobau]

Quoting: rustynail
Quoting: JarmerApparently some developers are mostly using ray tracing not to improve the visuals but as a crutch that allows them to not bother implementing lighting at all as they normally should, like iirc the latest Doom game doesn't work without ray tracing at all, although when you set it to low the performance is not as horrible as you may expect from ray tracing (but still pretty horrible)
This is a pretty unfair take IMO. Lighting the old way is one of the most time consuming things in game development right now. Ray tracing or path tracing would make lighting a game much much less time consuming.

The problem is that over the past decades devs have managed to get pretty close to replicating large parts of the look of raytraced lighting in traditional lighting models.

So now that raytraced lighting is here it only looks marginally better than what traditional lighting has offered. The only difference is that it's much less time consuming to implement. Which is not a crutch but a handy tool to keep dev times down while still making things look good.
I mean, you've just repeated the same thing I said but made it sound positive. Of course it's cool that they don't have to spend time on it, and I guess since I could play Doom Dark Ages at almost 60 fps on my low-mid tier rx6600 after all and it's in theory should only get better in the future, it's probably worth it

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