Latest Comments by kuhpunkt
French indie studio Accidental Queens are closing and delisting their games from Steam
21 Jan 2026 at 1:04 pm UTC
But your question is totally valid... why delist the games when you can continue selling them?
21 Jan 2026 at 1:04 pm UTC
Quoting: NoahTheDukewhat's the point of delisting the games? stop support issues? do they have to pay steam to keep them up? (this is the reason a lot of games are removed from the ios app store.) or is there a legal reason to remove them?Highly doubt that they have to pay Steam anything. That's what the 30% cut is for - eternal hosting.
But your question is totally valid... why delist the games when you can continue selling them?
Latest Steam stable update is live as Windows gets 64-bit
20 Dec 2025 at 8:56 pm UTC Likes: 1
20 Dec 2025 at 8:56 pm UTC Likes: 1
Quoting: zany130Anyone get a strange new option under external gamepad settings after updating?Ibex is the new Steam Controller. Has been reported months ago.
I wonder what it's for. Maybe new steam controller?
It's called "Pair an Ibex Controller over USB"
And clicking pair gives an error saying no steam controller is plugged in
!new steam controller pairing? [External Link]
Valve discontinuing the last Steam Deck LCD model
20 Dec 2025 at 2:32 pm UTC
20 Dec 2025 at 2:32 pm UTC
It's already Out of Stock over here in Germany, so no chance to even get it anymore.
It just keeps getting worse - Firefox to "evolve into a modern AI browser"
16 Dec 2025 at 7:46 pm UTC Likes: 4
16 Dec 2025 at 7:46 pm UTC Likes: 4
What does that even mean.
Over 19,000 games have released on Steam in 2025, with nearly half seeing fewer than 10 reviews
12 Dec 2025 at 10:47 am UTC Likes: 11
12 Dec 2025 at 10:47 am UTC Likes: 11
I even just recently had a press release enter the GamingOnLinux mailbox that proudly mentioned the game was "100% AI", which went quickly into the bin.lmao
Epic and Steam banned it but HORSES is out now on other stores
4 Dec 2025 at 5:51 pm UTC
They get a better deal - if they earn that.
4 Dec 2025 at 5:51 pm UTC
Quoting: Petethegoatit's fairly obvious this is exactly what happened. from liam's article above -That's simply just speculation on your end.
Quoting: Petethegoatthere's a reason EA and ubisoft and activision all stopped selling games on steam for several years and have been coming back since this change went into effect. valve didn't decide to give successful games a better deal out of the goodness of their hearts.Yeah, because they didn't like the 30/70 share. But that doesn't mean that Valve offered them special deals to bring them back as you suggested.
They get a better deal - if they earn that.
Epic and Steam banned it but HORSES is out now on other stores
4 Dec 2025 at 5:38 pm UTC
As if Valve said "Hey EA, if you come back, we start with a 20/80 share, pretty please."
4 Dec 2025 at 5:38 pm UTC
Quoting: scaine@kuhpunkt - I have no idea why you're being so argumentative about this - your quote-cutting sounds really aggressive, so apologies if I've pissed you off somehow.I just care about the facts, that's all. They depict themselves as the poor victims who suddenly can't generate keys anymore... when that's distorting what happened. There was no rug pull. There was no sudden change.
Quoting: scaineBut if you believe that a game only takes 6 months to develop, and that everyone was just instantly cool about this change, you're deceiving yourself. Similarly, 5000 keys, many of which would have gone out to press already, is nowhere near enough to cover the possibility of a top-selling bundle.I never said that the game only takes 6 months to develop, nor did I suggest anything like that. And I doubt that there were that many keys given to press. How many outlets are even there that would get a key? 100? 200? The game isn't attractive to a lot of people... if it had, it would have sold better. Again - how many keys should they be able to generate? Does Valve owe them infinite keys now? And would those keys ever sell?
Quoting: scaineFinally, sure, the Valve cut change happened seven years ago, but is predated by nearly two decades of an unchanging, non-negotiable 30% cut, a cut that's still valid for the vast, vast majority of developers. It's perfectly normal for people to have latched on to that??I think people should know better now, yes - and that's still not the argument that was made. Pete claimed that Valve negotiated with publishers like EA or Activision to lure them back... when we have no indication of that ever being a thing.
As if Valve said "Hey EA, if you come back, we start with a 20/80 share, pretty please."
Epic and Steam banned it but HORSES is out now on other stores
4 Dec 2025 at 5:24 pm UTC
4 Dec 2025 at 5:24 pm UTC
Quoting: PetethegoatAgain, where are you getting this from? What makes you think that EA or Activision are getting a better cut?Quoting: kuhpunktI'm just wondering where Pete is getting the "developers can negotiate the cut" from. I'm not aware that anybody can negotiate that. Everybody has to earn it.just a turn of phrase, sorry for the confusion.
"negotiation" in the sense that if you're EA or activision and you pull your games from steam, valve is happy to drop their cut to bring you back.
Epic and Steam banned it but HORSES is out now on other stores
4 Dec 2025 at 5:16 pm UTC
4 Dec 2025 at 5:16 pm UTC
Quoting: scaineHow are they lying?? 3 years is recent in terms of a game's life-span. They had the rug pulled out from under them on this. There was no notice of it happening, just a sudden announcement that they'd changed how they issue keys.Because it's not a recent change. The change happened in February 2023 and it made the news. Saturnalia didn't even release until November 2023. What rug has been pulled? What sudden change?
Quoting: scainePutting a poorly-selling older game into a bundle is a huge deal for a dev, generating sales that simply wouldn't happen any other way. You still get 5000 keys under the new rules, but that's not feasible for putting the game into a bundle.They must have been able to generate those 5000 keys when they released the game. How many more keys do they want? The game has 80 reviews. There are some calculations out there, but you have to take those with a grain of salt... but apparently take the number of reviews and multiply them by 30 or up to 50. So the game sold maybe 2400 to 4000 times. Again, what do they want? Should Valve give them 20000 more keys? Just because?
Quoting: scaineNot that well known, no. Most people still tend to quote the "30% of all steam sales go to Valve", I find.But that's on people not being informed. The change happened in December 2018. That's literally 7 full years ago... so where do people get the idea from that people can even negotiate that?
Epic and Steam banned it but HORSES is out now on other stores
4 Dec 2025 at 4:44 pm UTC
If their previous game Saturnalia had sold well, I'm pretty sure that they would be able to generate more keys. The game had a peak of 15 players 1.5 years ago. It's got 80 reviews on Steam. It apparently didn't sell well... so why should they be able to continue generating keys? You can still buy some keys online, so at some point they must have been able to generate keys.
4 Dec 2025 at 4:44 pm UTC
Quoting: scaineAs noted in the article itself, it's the devs themselves that bemoan that this change prevents them from putting their older games in a bundle.Yeah, but why lie about this? The change happened almost 3 years ago. If they can't be straight about this... why should anybody trust them?
If their previous game Saturnalia had sold well, I'm pretty sure that they would be able to generate more keys. The game had a peak of 15 players 1.5 years ago. It's got 80 reviews on Steam. It apparently didn't sell well... so why should they be able to continue generating keys? You can still buy some keys online, so at some point they must have been able to generate keys.
It's not a negotiation, but bigger devs suffer from a smaller cut.Yes... and that's known for years. I'm just wondering where Pete is getting the "developers can negotiate the cut" from. I'm not aware that anybody can negotiate that. Everybody has to earn it.
Here's the breakdown I took from a Reddit thread, so I admit I haven't verified this, but I have no reason to doubt it.
- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
- Draft code submitted to KDE Plasma turns it into a full VR desktop
- Proton Experimental brings updates for MonoGame, Rockstar Launcher and more
- Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
- No Rest for the Wicked co-op update lands on January 22 and it hit a big sales milestone
- > See more over 30 days here
- Casual/Social places for developer chatter
- simplyseven - Will you buy the new Steam Frame?
- eev - One-time logout
- Liam Dawe - Away later this week...
- Liam Dawe - Weekend Players' Club 2026-01-16
- grigi - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck