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Latest Comments by LoudTechie
Obey the Insect God brings live-action digitized sprite weirdness to action platformers
21 Jan 2026 at 10:52 pm UTC

Quoting: Philadelphus
Based on the national poem of Finland
Which inspired both (parts of) The Silmarillion and Noita, so you know it's good!
It's easy to underestimate the amount of Nordic developed games.

Marathon from Bungie is out March 5th - likely unplayable on SteamOS Linux
21 Jan 2026 at 8:44 pm UTC Likes: 1

Quoting: whizse
Quoting: pb
Quoting: TaresThe only odd thing here is you.
Reported for harassment. 😝 (jk idc)
Oddness is a virtue, wear it like a crown! (or teacup [External Link] )
Something is a virtue, because it's brave.
Something is brave, because it has the chance of danger.
Dangerous tend to be considered bad to the level of becoming illegal.

Watch out with this advice.
Some of us are better off hiding their virtues.

Marathon from Bungie is out March 5th - likely unplayable on SteamOS Linux
20 Jan 2026 at 4:00 pm UTC

Quoting: Johnologue
Quoting: XpanderPeople still pre-order games?
It really makes no sense anymore. There aren't logistics involved with manufacturing or delivery with digital games, obviously...and the companies offering pre-orders are all huge legacy publishers that have consistently burned their reputation over the course of decades now.

People get hyped, it's an IP they know, they saw a cool trailer, whatever.
Even if we ignored every previous outcome, the big publishers and studios have only continued to decline in working conditions, continued the mass-layoffs, and now chances are, they're doing AI stuff.

It's endlessly frustrating that all of that is just reinforced as everyone rushes out to throw their money at a game like this again.
Preorders work as a very trustworthy form of market research. Look how much demand there is and only build the ones that get enough preorders. As such I exepect these people truly influence whether it gets build.
If you really want some game it might sense.

KDE Plasma 6.7 will have a global push-to-talk feature
19 Jan 2026 at 2:14 pm UTC Likes: 3

A clear case of: I'm root, your point is moot.
I'm all for it.

Valve's documentation highlights the different ways standalone games run on Steam Frame
16 Jan 2026 at 12:09 pm UTC

Quoting: Eike
Quoting: LoudTechie
Quoting: Eike
Quoting: Liam Dawe
Quoting: Eike
Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
That restriction as far as I am aware does not exist. We've seen Linux-only releases on Steam, and we've also seen Linux+Mac only releases.
I have seen a developer complaining that they're not allowed to do it, and I've never seen someone doing it. Do you have an example?
Could it be their boss forbade them.
Linux isn't a very profitable market yet.
It was a little indie game by a Linux fan, so no bosses involved. :)
Ah, I didn't know that.
That indeed doesn't really lend credibility to my hypothesis.

Valve's documentation highlights the different ways standalone games run on Steam Frame
16 Jan 2026 at 11:28 am UTC

Quoting: Eike
Quoting: Liam Dawe
Quoting: Eike
Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
That restriction as far as I am aware does not exist. We've seen Linux-only releases on Steam, and we've also seen Linux+Mac only releases.
I have seen a developer complaining that they're not allowed to do it, and I've never seen someone doing it. Do you have an example?
Could it be their boss forbade them.
Linux isn't a very profitable market yet.

Valve's documentation highlights the different ways standalone games run on Steam Frame
16 Jan 2026 at 11:07 am UTC

Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
QUEMU can emulate in any direction. [External Link]
Windows on ARM exists, so ARM wouldn't be the problem.
The VR part could be.
You see Windows doesn't dominate the VR space.
All the major players run some level of POSIX/UNIX compatible OS.
This might drive devs to develop POSIX/UNIX centric games.
In theory it could probably be run with WSL and WSA.
Yet, as someone who has helped classmates use that garbage: that would be a major downgrade from the first class experience Windows users are used to.

Valve's documentation highlights the different ways standalone games run on Steam Frame
16 Jan 2026 at 9:42 am UTC

Quoting: JohnologueI think this really shows off how much long-term work Valve had to fund and wait for to make something like this possible. Without FEX, I imagine the Frame would have been x86-based to work as a "PC" and to play Steam games, but AFAIK most XR hardware is ARM-based. Without Proton, there wouldn't have even been a place to start. You can't make something like this while every game you distribute is stuck on Windows.

The tech industry likes talking about "magical experiences" whenever they do something particularly dystopian. I think Valve has actually created a "magical experience".

You can stuff x86 Windows games into an ARM Linux VR headset and expect them to run better than native.
How many years ago would each part of that sentence be utter madness?
Necromancers and blood mages are wizards too.
Just, because Disney tries to associate magic with happiness doesn't mean that's its meaning.

Edit:
I mean Judaism and Christianity see it as one of the most horrifying blasphemies.
The Islam treats it at most as something neutral.
Most magic in the work of the Grimm brothers is evil.
Disney is a bunch of artists trained to subvert expectations and succeeds, but it's still mostly a trope subversion to treat magic as something good.

GOG plan to look a bit closer at Linux through 2026
14 Jan 2026 at 1:51 pm UTC Likes: 15

They'll try again.
Brave.
Lets see them compete.
I really hope it's a success.
It might inspire other stores to follow.

Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
14 Jan 2026 at 2:37 am UTC

Quoting: fenglengshunA lot of it seems great. Hopefully, this does mean Steam moving to Wayland and 64bit this year to be possible. But even outside of that, there are some pain points like windowing, IME, and Bluetooth that this addresses - as well as touching up on the behaviour of things like ODBC and other Windows dependencies that was an issue for me when I once tried to run local official tax apps and MS365.

At the same time, I'm not going to expect this to magically fix everything. I've had too many times when I think "everything should be fixed now!" and then you still have a dozen different issues. But, I am hopeful that things are maturing even further in a year or two.
You run MS365 through Wine.
That's how one recognizes a master of their craft.
Also on the category of MS365 everything is certainly not fixed.
Did you know it's thoroughly borked in the sense: doesn't start in winedb.
I noticed that launcher bypassed versions tend to at least start, but that's it.