Latest Comments by pentarctagon
Flathub app store for Linux and Steam Deck gets overhauled
24 Apr 2023 at 1:17 am UTC
For apps hosted on Flathub's github and built from there, is there a way to get verified? In this case https://github.com/flathub/org.wesnoth.Wesnoth [External Link] - I assume manual verification is only done rarely when specifically needed for some reason so wouldn't be applicable here; we could have the generated string stored on our website, but I don't know where that string can be found; and when I log into Flathub with my github account (which is a repository owner of https://github.com/wesnoth) [External Link], it shows me as having no authored apps and there's no other options I see either in my Flathub account or on the app page at https://flathub.org/apps/org.wesnoth.Wesnoth [External Link].
24 Apr 2023 at 1:17 am UTC
Quoting: razzeAlright, thanks.Quoting: pentarctagonThere are three ways right now:Quoting: razzeI think I want the technical description then? What measures are used to determine that "the app is published on Flathub by its original developer or a third party approved by the developer"?Quoting: pentarctagonWhat does it mean to be verified?It's explained on the about page for now https://flathub.org/about [External Link]
That's at least the non technical description, if you want the technical one, let me know.
1. Manual
The flathub team verifies the ownership of the app and that will be shown on the website
2. Website
Your flathub has an id for example "tv.kodi.Kodi" we take that and make kodi.tv out of it. Then we ask you to store a specific string we generate at https://kodi.tv/.well-known/org.flathub.VerifiedApps.txt [External Link]
And we then check that that file exists and contains the generated string
It's similar to verifying a website with google for e.g.
3. Gitlab/Github accounts
Some apps are hosted on gitlab/github, you can login with those as login providers. Which allows us to check, if your account has rights to maintain those repos defined by your app id. For e.g. your app id being "com.github.jmlich.geotagging" would mean, that you need to have access to the repo at https://github.com/jmlich/geotagging [External Link]
That's what we check via the corresponding apis
For apps hosted on Flathub's github and built from there, is there a way to get verified? In this case https://github.com/flathub/org.wesnoth.Wesnoth [External Link] - I assume manual verification is only done rarely when specifically needed for some reason so wouldn't be applicable here; we could have the generated string stored on our website, but I don't know where that string can be found; and when I log into Flathub with my github account (which is a repository owner of https://github.com/wesnoth) [External Link], it shows me as having no authored apps and there's no other options I see either in my Flathub account or on the app page at https://flathub.org/apps/org.wesnoth.Wesnoth [External Link].
Flathub app store for Linux and Steam Deck gets overhauled
23 Apr 2023 at 4:15 am UTC
23 Apr 2023 at 4:15 am UTC
Quoting: razzeI think I want the technical description then? What measures are used to determine that "the app is published on Flathub by its original developer or a third party approved by the developer"?Quoting: pentarctagonWhat does it mean to be verified?It's explained on the about page for now https://flathub.org/about [External Link]
That's at least the non technical description, if you want the technical one, let me know.
Flathub app store for Linux and Steam Deck gets overhauled
22 Apr 2023 at 8:31 pm UTC
22 Apr 2023 at 8:31 pm UTC
What does it mean to be verified?
Steam Deck dev-kits are on the move Valve say, as some already have it
14 Sep 2021 at 5:00 pm UTC
14 Sep 2021 at 5:00 pm UTC
They clearly can't be talking about Age of Empires 3, since online multiplayer with Linux players stopped working with the release of their latest DLC.
Nintendo Switch emulator Yuzu gets much improved performance and rendering accuracy
13 Aug 2021 at 8:59 pm UTC
13 Aug 2021 at 8:59 pm UTC
Quoting: mrdeathjrIn my case vulkan seems more smoother (before stay around 20fps) but support only 3 races after this crash, meanwhile with opengl dont occurFrom what found on google, it's because the vulkan renderer doesn't free any of the GPU RAM it uses, so eventually it just runs out. There's an option to enable a partial solution (see https://yuzu-emu.org/entry/yuzu-progress-report-may-2021/ [External Link] and https://github.com/yuzu-emu/yuzu/pull/6465) [External Link] in the graphics settings, but it's disabled by default for some reason.
:smile:
Linux Format has a Collabora dev talk about Steam's Linux container 'Pressure Vessel'
28 Aug 2020 at 2:38 pm UTC
28 Aug 2020 at 2:38 pm UTC
Quoting: F.UltraNot really; there's a large gap between "one more" and "1 million". Beyond that though, if for whatever reason Valve is not able to provide any more containers with updated software, then the use of the containers shouldn't be something that's encouraged for future use since they will only become more outdated and less useful.Quoting: pentarctagonYes but that is about creating a new container and not updating an existing container which is how I interpreted the issue on github. Then there is the problem that you don't want to create 1 million containers either since then we are back to square one again.Quoting: F.UltraNot being able to have a container that has more up to date dependencies available means it will become progressively less useful though. Over at Battle for Wesnoth for example, the steam runtime makes it a lot easier in that it means most dependencies can be consistently provided by the runtime, but being stuck at gcc 5 means means it only supports up to C++14.Quoting: pentarctagonGetting the contents of the container updated is still a bit of a problem though. For example: https://github.com/ValveSoftware/steam-runtime/issues/55 [External Link]Well that is the nature of being a container, the whole idea is that everything in it remains unchanged. Upgrading gcc for C++ will just break things as the ABI changes when you do that.
Linux Format has a Collabora dev talk about Steam's Linux container 'Pressure Vessel'
27 Aug 2020 at 7:47 pm UTC
27 Aug 2020 at 7:47 pm UTC
Quoting: F.UltraNot being able to have a container that has more up to date dependencies available means it will become progressively less useful though. Over at Battle for Wesnoth for example, the steam runtime makes it a lot easier in that it means most dependencies can be consistently provided by the runtime, but being stuck at gcc 5 means means it only supports up to C++14.Quoting: pentarctagonGetting the contents of the container updated is still a bit of a problem though. For example: https://github.com/ValveSoftware/steam-runtime/issues/55 [External Link]Well that is the nature of being a container, the whole idea is that everything in it remains unchanged. Upgrading gcc for C++ will just break things as the ABI changes when you do that.
Linux Format has a Collabora dev talk about Steam's Linux container 'Pressure Vessel'
26 Aug 2020 at 9:02 pm UTC Likes: 4
26 Aug 2020 at 9:02 pm UTC Likes: 4
Getting the contents of the container updated is still a bit of a problem though. For example: https://github.com/ValveSoftware/steam-runtime/issues/55 [External Link]
Unique puzzle-adventure 'OneShot' now has a Linux build on itch
7 Jul 2020 at 11:13 pm UTC Likes: 2
7 Jul 2020 at 11:13 pm UTC Likes: 2
Apparently some of the libraries are outdated (and there are dozens bundled), so to get this working on Mint 20 I needed to delete librt, libdrm, libGLdispatch, and libstdc++.
Epic looking fantasy RPG 'Edge Of Eternity' still plans a Linux release, not soon though
26 Apr 2019 at 10:26 pm UTC
26 Apr 2019 at 10:26 pm UTC
A shame about it being Windows only for a while, but not much to be done about that. As for me, I'll add it to my wishlist on Steam and check on it again in a year or so.
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