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Latest Comments by cip91sk
Card-collecting action RPG with tile-based combat Hero.EXE plans Linux support
27 Sep 2021 at 11:05 am UTC Likes: 1

Quoting: ArehandoroFor the Linux build, the title will change to Hero.sh, right?
Came to say exactly this (except maybe I would have capitalized the SH)... you won this time

Valve answer questions about the Steam Deck in a new FAQ, anti-cheat for all Linux systems
23 Sep 2021 at 9:06 am UTC Likes: 2

Quoting: Eike
Quoting: dpanter
Quoting: EikeThere's a compatibility problem lurking here for all who are running case sensitive filesystems - which should be about everybody.
It should be fine, things that rely on case will still function the same but (in theory) Proton will no longer be afflicted. This feature has been around a good while now.
A filesystem that has the casefold [External Link] feature set is able to configure directories with chattr +F (EXT4_CASEFOLD_FL) attribute, enabling lookups to succeed in that directory in a case-insensitive fashion, i.e: match a directory entry even if the name used by userspace is not a byte per byte match with the disk name, but is an equivalent case-insensitive version of the Unicode string.

The feature is configured as an inode attribute applied to directories and inherited by its children. This attribute can only be enabled on empty directories for filesystems that support the encoding feature, thus preventing collision of file names that only differ by case.
So, if my ext4 supports this, Steam/Proton could enable it for its directories (and only for those)?
If I installed my file system many years ago, does it support it?
Can it be upgraded?

*edit* Doesn't look good for question 2 at the moment:
eike@track:~/temp$ LANG=C chattr +F CasingTestDir
Usage: chattr [-pRVf] [-+=aAcCdDeijPsStTu] [-v version] files...

*edit2* I upgraded my ext progs (thanks again, buster-backports!), but...
"Sadly, I couldn't manage to enable it on an already formatted filesystem." [External Link]

So, everything is fine... if you format your disk to support the feature.
Uhm, that post on stackexchange is from Dec '19, but there's a patch from March '20 [External Link] that seems to enable it on tune2fs, and it seems to be supported on the tune2fs man page [External Link], so maybe it doesn't need to be formatted again

Want to play Soldat 2? We have some copies to give away
18 Sep 2020 at 11:48 am UTC

I'm entering to win a copy! I spent countless hours on the first one :woot:

Shadow of Mordor on AMD Ryzen CPU suffers from a performance hit due to non-optimal thread scheduling
27 May 2017 at 8:56 pm UTC Likes: 2

Thanks for the heads up! However I remember reading that the infinity fabric's speed is dependent on RAM frequency, and that at ~3200+ mhz games weren't affected so much, so can you tell us what configuration are you using? And, if possible, can you try again at higher RAM frequency?

EVERSPACE still dealing with Unreal Engine bugs, possible workaround found for Linux
6 Apr 2017 at 10:27 am UTC

They mention Nvidia We've just asked Epic about any news and apparently there aren't any and they're contacting Nvidia again
I wonder it this is a problem with OpenGL in general or just with Nvidia's implementation :huh:, did someone try the demo they shared on AMD hardware?

DiRT Rally tested on R7 370 and an A10-9600p APU
4 Mar 2017 at 12:24 pm UTC

Did the laptop have 2x4gb or 1x8gb? AMD APUs tend to perform worse [External Link] with only one dimm

We have 10 codes for Pixel Heroes: Byte & Magic to give you provided by GamesRepublic
20 Jul 2016 at 12:12 pm UTC Likes: 1

"Code already redeemed" for all of them, thanks anyway!